D.Va's Boosters Make Her the Supreme Flying Tank
For a long time, I was not a fan of multiplayer games. I played plenty of them with my friends, but few held my interest. My aim was poor, and felt like more of a hindrance than aid to my squad. Then, 2016’s Overwatch happened and presented me with a character and an ability that's remained memorable ever since.
At first glance, D.Va, a gamer girl turned child-soldier who pilots a mech, wasn’t the sort of character that would attract to me. The sniper Widowmaker was closer to my preference, with her dark aesthetic and measured speech. But D.Va had the benefit of being my favorite class: a tank. The character that absorbs all that damage while shielding attackers and support classes. Additionally, D.Va has two forms: her out-of-mech state, in which she moves with a blaster, and her mech form, in which she’s strapped into her MEKA. These two forms make her pretty unique, but there’s something else that makes her stand out among other defenders, and is the reason I inevitably fell in love: her close-quarters and mobility skill, Boosters.
Boosters is an ability that lets D.Va (in her MEKA form) propel skyward, giving her a boost of speed and letting her advance through the air for 24 meters. Additionally, players may alter course while airborne, opting to rise onto a higher level or divert completely and head around obstacles like corners or the objective. This grants D.Va a agility and unrestricted motion that no other defender can really replicate — not even Reinhardt with his charge ability. D.Va’s Boosters is ideal for my approach: I like to soak up the damage and defend allies, while also being able to get out if the situation intensifies so I can regroup – it creates a sense of invincibility, even though that’s never really the case.
D.Va’s Boosters is not just for travel; it additionally deals harm to foes along the route.
An offensive component exists to D.Va’s Boosters ability. If enemies get in the way as you’re using Boosters, you send them flying backwards for a set amount of harm. I assure you, few things are as gratifying than finishing off a pesky Ashe by striking her directly with your MEKA. That serves as a lesson to attempt long-range attacks.
The hero might not rank as the “best” tank in Overwatch 2 currently, especially when you’ve got heroes like certain other tanks whose raw defensive abilities make them a superior choice for present strategies. But she’s also one of the most unique characters I have experienced in a competitive title. It seems unlikely that any a D.Va equivalent, and believe me, following experiences like Marvel Rivals since leaving Overwatch 2, I’ve been looking for a replacement for D.Va, and a similar mobility skill, for a long time. The truth is, with extensive time as her, I feel like there isn’t ever going to be as enjoyable and groundbreaking to play as she is. Despite any issues Overwatch 2 might have, character design and abilities are certainly not among them.
- The MEKA Pilot shines at mobility and disruption.
- Her Thrusters provide superior flight maneuverability.
- She can soak damage while opening chances for allies.
- Despite meta shifts, she remains a fan-favorite for distinctive approach.